Overview
MML consists of two main environments for deployment and testing before the official release is development environment and the production environment. These stages represent different phases of the game lifecycle, each with its requirements and configurations.
Development Environment: This environment is primarily used by developers to create and test new features, fix bugs, and experiment with different game mechanics. It often has a more permissive configuration, allowing developers to make changes freely without affecting other environments.
Production Environment: This is the live environment where players interact with the game. It should be configured to provide the optimal user experience and security.
Utilizing Common Parameters
mm-user-id
String
To identify the user accessing the authentication service.
mm-client-id
String
The mm-client-id parameter is used in the header to identify the client accessing the authentication service.
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